From 821132cf4e1b13758bef60d16a2f5d53e4a5ebc6 Mon Sep 17 00:00:00 2001 From: Irastris Date: Mon, 7 Sep 2026 15:28:00 -0400 Subject: [PATCH] Delete the now unused ui_tick getter/setter --- src/dusk/interp/frame_interpolation.cpp | 12 ------------ src/dusk/interp/frame_interpolation.h | 4 ---- src/m_Do/m_Do_main.cpp | 3 --- 3 files changed, 19 deletions(-) diff --git a/src/dusk/interp/frame_interpolation.cpp b/src/dusk/interp/frame_interpolation.cpp index 4edfee234a..5cb632f5b7 100644 --- a/src/dusk/interp/frame_interpolation.cpp +++ b/src/dusk/interp/frame_interpolation.cpp @@ -29,7 +29,6 @@ bool s_replacementsActive = false; bool s_syncPresentation = false; float s_step = 0.0f; -bool s_uiTickPending = false; uint64_t s_simTickSeq = 0; uint64_t s_observedPresentationEpoch = 0; @@ -186,17 +185,6 @@ float get_interpolation_step() { return presentation_sync_active() ? 1.0f : s_step; } -void set_ui_tick_pending(bool value) { - if (s_uiTickPending == value) { - return; - } - s_uiTickPending = value; -} - -bool get_ui_tick_pending() { - return is_enabled() ? s_uiTickPending : true; -} - void record_final_mtx(Mtx m, const void* key) { if (!s_recording || m == nullptr) { return; diff --git a/src/dusk/interp/frame_interpolation.h b/src/dusk/interp/frame_interpolation.h index 64ae2acec4..41be218fa1 100644 --- a/src/dusk/interp/frame_interpolation.h +++ b/src/dusk/interp/frame_interpolation.h @@ -21,10 +21,6 @@ bool is_enabled(); bool should_capture(); -// TODO: These should be phased out as UI is progressively updated to use game_clock -void set_ui_tick_pending(bool value); -bool get_ui_tick_pending(); - void record_final_mtx(Mtx m, const void* key); void record_final_mtx(Mtx m); diff --git a/src/m_Do/m_Do_main.cpp b/src/m_Do/m_Do_main.cpp index 51eb5633e6..8d4b901c9a 100644 --- a/src/m_Do/m_Do_main.cpp +++ b/src/m_Do/m_Do_main.cpp @@ -285,7 +285,6 @@ void main01(void) { if (timing.separatePresentation) { if (timing.numSimTicks > 0) { dusk::interp::begin_frame(0.0f); - dusk::interp::set_ui_tick_pending(true); for (int i = 0; i < timing.numSimTicks; ++i) { if (timing.interpolating) { dusk::interp::begin_sim_tick(); @@ -307,10 +306,8 @@ void main01(void) { fpcM_DrawIterater((fpcM_DrawIteraterFunc)fpcM_Draw); cAPIGph_Painter(); dusk::interp::end_presentation(); - dusk::interp::set_ui_tick_pending(false); } else { dusk::interp::begin_frame(0.0f); - dusk::interp::set_ui_tick_pending(true); dusk::game_clock::begin_sim_tick(); // Game Inputs