mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-11 13:08:33 -04:00
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
This commit is contained in:
@@ -220,6 +220,15 @@ public:
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/* 0x17E2 */ s16 wait_roll_angle; ///< @brief Roll angle during wait state.
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/* 0x17E4 */ u8 field_0x17e4[0x17e8 - 0x17e4];
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/* 0x17E8 */ f32 ride_speed_max; ///< @brief Speed rate for riding calculations.
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#if TARGET_PC
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cXyz himo_mat_interp_prev[2][16];
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cXyz himo_mat_interp_curr[2][16];
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cXyz himo_tex_interp_prev[2];
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cXyz himo_tex_interp_curr[2];
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bool himo_interp_prev_valid;
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bool himo_interp_curr_valid;
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s8 demo_cam_sync_ticks;
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#endif
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};
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STATIC_ASSERT(sizeof(e_wb_class) == 0x17EC);
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@@ -25,6 +25,9 @@ public:
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/* 0x164 */ cXyz mMinVal;
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/* 0x170 */ cXyz mMaxVal;
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/* 0x17C */ cXyz mViewScale;
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#if TARGET_PC
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bool mbReset = false;
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#endif
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};
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/**
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@@ -94,6 +94,12 @@ static void __THPAudioInitialize(THPAudioDecodeInfo* info, u8* ptr);
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#define THP_TEXTURE_SET_COUNT 3
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#endif
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#if TARGET_PC
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namespace dusk {
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void MoviePlayerShutdown();
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}
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#endif
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struct daMP_THPPlayer {
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/* 0x000 */ DVDFileInfo fileInfo;
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/* 0x03C */ THPHeader header;
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@@ -68,10 +68,8 @@ public:
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/* 0x904 */ cXyz field_0x904[2];
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/* 0x91C */ int field_0x91c;
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/* 0x920 */ cXyz field_0x920[63];
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/* 0xC14 */ f32 field_0xc14[4];
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/* 0xC24 */ u8 field_0xc24[0xd10 - 0xc24];
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/* 0xD10 */ s8 field_0xd10[4];
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/* 0xD14 */ u8 field_0xd14[0xd50 - 0xd14];
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/* 0xC14 */ f32 field_0xc14[63];
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/* 0xD10 */ s8 field_0xd10[64];
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/* 0xD50 */ mDoExt_3DlineMat1_c field_0xd50;
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/* 0xD8C */ int field_0xd8c;
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};
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@@ -4886,8 +4886,7 @@ inline void dComIfGd_drawXluListDark() {
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inline void dComIfGd_drawXluListInvisible() {
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ZoneScoped;
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#ifdef TARGET_PC
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if (dusk::getSettings().game.enableWaterRefraction &&
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!dusk::getSettings().game.enableFrameInterpolation) {
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if (!dusk::getSettings().game.disableWaterRefraction) {
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#endif
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g_dComIfG_gameInfo.drawlist.drawXluListInvisible();
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#ifdef TARGET_PC
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@@ -4898,8 +4897,7 @@ inline void dComIfGd_drawXluListInvisible() {
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inline void dComIfGd_drawOpaListInvisible() {
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ZoneScoped;
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#ifdef TARGET_PC
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if (dusk::getSettings().game.enableWaterRefraction &&
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!dusk::getSettings().game.enableFrameInterpolation) {
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if (!dusk::getSettings().game.disableWaterRefraction) {
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#endif
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g_dComIfG_gameInfo.drawlist.drawOpaListInvisible();
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#ifdef TARGET_PC
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@@ -209,6 +209,10 @@ public:
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/* 0x04 */ TGXTexObj* mpTexObj;
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/* 0x08 */ Mtx mVolumeMtx;
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/* 0x38 */ Mtx mMtx;
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#if TARGET_PC
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const void* mVolumeMtxKey;
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const void* mMtxKey;
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#endif
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}; // Size: 0x68
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struct cBgD_Vtx_t;
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@@ -10,6 +10,7 @@
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#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
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class dFile_info_c;
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class J2DPicture;
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class dDlst_FileSel_c : public dDlst_base_c {
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public:
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@@ -113,6 +114,14 @@ public:
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/* 0x04 */ J2DScreen* Scr3m;
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};
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class dDlst_FileSelFade_c : public dDlst_base_c {
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public:
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void draw();
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virtual ~dDlst_FileSelFade_c() {}
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/* 0x04 */ J2DPicture* mpPict;
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};
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class dFs_HIO_c : public JORReflexible {
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public:
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dFs_HIO_c();
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@@ -676,6 +685,9 @@ public:
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#if PLATFORM_GCN
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/* 0x2378 */ J2DPicture* mpFadePict;
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#endif
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#ifdef TARGET_PC
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dDlst_FileSelFade_c mFadeDlst;
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#endif
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#if PLATFORM_WII || PLATFORM_SHIELD
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/* 0x2376 */ u8 field_0x2376[SAVEFILE_SIZE];
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@@ -684,6 +696,10 @@ public:
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#endif
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};
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#ifdef TARGET_PC
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STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C + sizeof(dDlst_FileSelFade_c));
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#else
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STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C);
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#endif
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#endif /* D_FILE_D_FILE_SELECT_H */
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@@ -75,7 +75,9 @@ public:
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/* 0x8 */ BE(u16) mAreaName;
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/* 0xA */ u8 mCount;
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#ifdef _MSVC_LANG
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u8* __get_mRoomNos() const { return (u8*)(this + 1); }
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// Room numbers start at offset 0xB (right after mCount), NOT at sizeof(data)=12.
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// (u8*)(this+1) would give offset 12 because MSVC sizeof=12; use &mCount+1 instead.
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u8* __get_mRoomNos() const { return (u8*)&mCount + 1; }
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__declspec(property(get = __get_mRoomNos)) u8* mRoomNos;
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#else
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/* 0xB */ u8 mRoomNos[0];
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@@ -204,6 +204,9 @@ private:
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/* 0x6D1 */ u8 field_0x6d1;
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/* 0x6D2 */ u8 field_0x6d2;
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/* 0x6D3 */ u8 field_0x6d3;
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#if TARGET_PC
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f32 mSelectItemSlideElapsed[4];
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#endif
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};
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#endif /* D_MENU_D_MENU_RING_H */
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@@ -47,6 +47,10 @@ public:
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mPositionY = y;
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}
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#ifdef TARGET_PC
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void refreshAspectScale();
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#endif
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void onUpdateFlag() { mUpdateFlag = true; }
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void resetUpdateFlag() { mUpdateFlag = false; }
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@@ -79,6 +83,9 @@ private:
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/* 0x58 */ f32 mPositionX;
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/* 0x5C */ f32 mPositionY;
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/* 0x60 */ f32 mParam1;
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#ifdef TARGET_PC
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f32 mBaseParam1;
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#endif
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/* 0x64 */ f32 mParam2;
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/* 0x68 */ f32 mParam3;
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/* 0x6C */ f32 mParam4;
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@@ -12,6 +12,8 @@ namespace dusk::audio {
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void SetMasterVolume(f32 value);
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void SetPaused(bool paused);
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u32 GetResetCount(int channelIdx);
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f32 VolumeFromU16(u16 value);
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@@ -0,0 +1,18 @@
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#pragma once
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#ifdef DUSK_DISCORD_RPC
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namespace dusk {
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namespace discord {
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void Initialize();
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void RunCallbacks();
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void UpdatePresence();
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void Shutdown();
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}
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}
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#endif // DUSK_DISCORD_RPC
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@@ -6,7 +6,6 @@
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#include "aurora/gfx.h"
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extern AuroraInfo auroraInfo;
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extern const char* configPath;
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namespace dusk {
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extern AuroraStats lastFrameAuroraStats;
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@@ -1,5 +1,4 @@
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#ifndef DUSK_FRAME_INTERP_H
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#define DUSK_FRAME_INTERP_H
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#pragma once
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#include <dolphin/mtx.h>
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#include <stdbool.h>
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@@ -7,6 +6,7 @@
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#include <stdint.h>
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class camera_process_class;
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class view_class;
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#ifdef __cplusplus
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namespace dusk {
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@@ -16,42 +16,36 @@ void ensure_initialized();
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void begin_record();
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void end_record();
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void interpolate(float step);
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void begin_frame(bool enabled, bool is_sim_frame, float step);
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void interpolate();
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float get_interpolation_step();
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void notify_presentation_frame();
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void request_presentation_sync();
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bool presentation_sync_active();
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void notify_sim_tick_complete();
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uint32_t begin_presentation_ui_pass();
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uint32_t get_presentation_ui_advance_ticks();
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void end_presentation_ui_pass();
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bool is_enabled();
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// TODO: These should be phased out as UI is progressively updated to use game_clock
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void set_ui_tick_pending(bool value);
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bool get_ui_tick_pending();
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bool is_sim_frame();
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void open_child(const void* key, int32_t id);
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void close_child();
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void record_camera(::camera_process_class* cam, int camera_id);
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void record_final_mtx_raw(const Mtx* dest, const Mtx src);
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void record_final_mtx_raw_tagged(const Mtx* dest, const Mtx src, uint64_t stable_tag);
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void interp_view(::view_class* view);
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void record_final_mtx(Mtx m, const void *key);
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void record_final_mtx(Mtx m);
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bool lookup_replacement(const void* source, Mtx out);
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bool lookup_replacement(const void* key, Mtx out);
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bool lookup_concat_replacement(const void* lhs, const void* rhs, Mtx out);
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typedef void (*InterpolationCallBack)(bool isSimFrame, void* pUserWork);
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// call on a sim tick, will get called during presentation
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void add_interpolation_callback(InterpolationCallBack pCallBack, void* pUserWork);
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void begin_presentation_camera();
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void end_presentation_camera();
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struct PresentationCameraScope {
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PresentationCameraScope() { begin_presentation_camera(); }
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~PresentationCameraScope() { end_presentation_camera(); }
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PresentationCameraScope(const PresentationCameraScope&) = delete;
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PresentationCameraScope& operator=(const PresentationCameraScope&) = delete;
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PresentationCameraScope(PresentationCameraScope&&) = delete;
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PresentationCameraScope& operator=(PresentationCameraScope&&) = delete;
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};
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uint64_t alloc_simple_shadow_pair_base();
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} // namespace frame_interp
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} // namespace dusk
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#endif
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#endif
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@@ -0,0 +1,33 @@
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#ifndef DUSK_GAME_CLOCK_H
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#define DUSK_GAME_CLOCK_H
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#include <stddef.h>
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namespace dusk {
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namespace game_clock {
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void ensure_initialized();
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void reset_accumulator();
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void reset_frame_timer();
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constexpr float sim_pace() { return 1.0f / 30.0f; }
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constexpr float period_for_original_frames(float frame_count) { return frame_count * sim_pace(); }
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constexpr float ui_maximum_dt() { return 0.05f; }
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constexpr float ui_initial_dt() { return 1.0f / 60.0f; }
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struct MainLoopPacer {
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float presentation_dt_seconds;
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bool is_interpolating;
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bool do_sim_tick;
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float interpolation_step;
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float sim_pace;
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};
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MainLoopPacer advance_main_loop();
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float consume_interval(const void* consumer);
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} // namespace game_clock
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} // namespace dusk
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#endif // DUSK_GAME_CLOCK_H
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@@ -4,10 +4,12 @@
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#include <aurora/aurora.h>
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#include <aurora/lib/logging.hpp>
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#include <filesystem>
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void aurora_log_callback(AuroraLogLevel level, const char* module, const char* message, unsigned int len);
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namespace dusk {
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void InitializeFileLogging(const char* configDir, AuroraLogLevel logLevel);
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void InitializeFileLogging(const std::filesystem::path& configDir, AuroraLogLevel logLevel);
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void ShutdownFileLogging();
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const char* GetLogFilePath();
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void SendToStubLog(AuroraLogLevel level, const char* module, const char* message);
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@@ -1,10 +1,14 @@
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#ifndef DUSK_MAIN_H
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#define DUSK_MAIN_H
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#include <filesystem>
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namespace dusk {
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extern bool IsRunning;
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extern bool IsShuttingDown;
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extern bool IsGameLaunched;
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extern bool IsFocusPaused;
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extern std::filesystem::path ConfigPath;
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}
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#endif // DUSK_MAIN_H
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+13
-1
@@ -68,13 +68,16 @@ struct UserSettings {
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ConfigVar<bool> enableMirrorMode;
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ConfigVar<bool> invertCameraXAxis;
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ConfigVar<bool> disableMainHUD;
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ConfigVar<bool> pauseOnFocusLost;
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// Graphics
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ConfigVar<BloomMode> bloomMode;
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ConfigVar<float> bloomMultiplier;
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ConfigVar<bool> enableWaterRefraction;
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ConfigVar<bool> disableWaterRefraction;
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ConfigVar<bool> enableFrameInterpolation;
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ConfigVar<int> internalResolutionScale;
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ConfigVar<int> shadowResolutionMultiplier;
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ConfigVar<bool> enableDepthOfField;
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// Audio
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ConfigVar<bool> noLowHpSound;
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@@ -92,6 +95,15 @@ struct UserSettings {
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ConfigVar<bool> gyroInvertYaw;
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// Cheats
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ConfigVar<bool> infiniteHearts;
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ConfigVar<bool> infiniteArrows;
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ConfigVar<bool> infiniteBombs;
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ConfigVar<bool> infiniteOil;
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ConfigVar<bool> infiniteOxygen;
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ConfigVar<bool> infiniteRupees;
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ConfigVar<bool> moonJump;
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ConfigVar<bool> superClawshot;
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ConfigVar<bool> alwaysGreatspin;
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ConfigVar<bool> enableFastIronBoots;
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ConfigVar<bool> canTransformAnywhere;
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ConfigVar<bool> fastSpinner;
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@@ -25,7 +25,7 @@ typedef struct leafdraw_class : base_process_class {
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#endif
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/* 0xB8 */ leafdraw_method_class* leaf_methods;
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/* 0xBC */ s8 unk_0xBC;
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/* 0xBD */ u8 unk_0xBD;
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/* 0xBD */ u8 draw_interp_frame;
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/* 0xBE */ draw_priority_class draw_priority;
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} leafdraw_class;
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@@ -18,6 +18,7 @@ typedef struct process_node_class {
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/* 0x0BC */ layer_class layer;
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/* 0x0E8 */ node_list_class layer_nodelist[16];
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/* 0x1A8 */ s8 unk_0x1A8;
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/* 0x1A9 */ s8 draw_interp_frame;
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} process_node_class;
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typedef struct node_process_profile_definition {
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@@ -286,12 +286,7 @@ public:
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#if WIDESCREEN_SUPPORT
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static void setTvSize();
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#if TARGET_PC
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static void onWide(f32 width, f32 height);
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#else
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static void onWide();
|
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#endif
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static void offWide();
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static u8 isWide();
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@@ -304,7 +299,7 @@ public:
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#endif
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#if TARGET_PC
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static void setWindowSize(AuroraWindowSize const& size);
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static void updateRenderSize();
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#endif
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static TGXTexObj mFrameBufferTexObj;
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@@ -43,10 +43,6 @@ struct mDoLib_clipper {
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};
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void mDoLib_project(Vec* src, Vec* dst);
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#if TARGET_PC
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void mDoLib_project(Vec* src, Vec* dst, JGeometry::TBox2<f32> viewport);
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#endif
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|
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u32 mDoLib_setResTimgObj(ResTIMG const* res, TGXTexObj* o_texObj, u32 tlut_name,
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GXTlutObj* o_tlutObj);
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void mDoLib_pos2camera(Vec* src, Vec* dst);
|
||||
|
||||
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