From 842210e5395adf9371b83b5d0f4eba0601a56072 Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Thu, 16 Apr 2026 19:56:04 -0400 Subject: [PATCH] remove scene autosave cause that's buggy atm --- src/d/d_s_play.cpp | 3 --- src/d/d_stage.cpp | 4 ---- 2 files changed, 7 deletions(-) diff --git a/src/d/d_s_play.cpp b/src/d/d_s_play.cpp index ec8ea8f70a..3f3cd073b9 100644 --- a/src/d/d_s_play.cpp +++ b/src/d/d_s_play.cpp @@ -1499,9 +1499,6 @@ static int phase_4(dScnPly_c* i_this) { } if (preLoadNo < 0) { - #if TARGET_PC - triggerAutoSave(); - #endif return cPhs_COMPLEATE_e; } diff --git a/src/d/d_stage.cpp b/src/d/d_stage.cpp index c84616873a..f3cdfed17b 100644 --- a/src/d/d_stage.cpp +++ b/src/d/d_stage.cpp @@ -326,10 +326,6 @@ int dStage_roomControl_c::loadRoom(int roomCount, u8* rooms, bool param_2) { if (!r26) { return FALSE; } - - #if TARGET_PC - triggerAutoSave(); - #endif for (int i = 0; i < roomCount; i++) { int roomNo = dStage_roomRead_dt_c_GetLoadRoomIndex(rooms[i]);