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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -902,7 +902,7 @@ static int daB_DRE_Execute(daB_DRE_c* i_this) {
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/* 805CA944-805CAC3C 002F04 02F8+00 1/1 0/0 0/0 .text create__9daB_DRE_cFv */
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int daB_DRE_c::create() {
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fopAcM_SetupActor(this, daB_DRE_c);
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fopAcM_ct(this, daB_DRE_c);
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int phase_state = dComIfG_resLoad(&mPhase, "B_DR");
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if (phase_state == cPhs_COMPLEATE_e) {
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