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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -238,7 +238,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 80603A54-80603CA0 000994 024C+00 1/0 0/0 0/0 .text daB_GO_Create__FP10fopAc_ac_c */
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static int daB_GO_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, b_go_class);
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fopAcM_ct(i_this, b_go_class);
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b_go_class* a_this = (b_go_class*)i_this;
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OS_REPORT("B_GO//////////////B_GO SET 0 !!\n");
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