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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -276,7 +276,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 8061E868-8061E9EC 000C28 0184+00 1/0 0/0 0/0 .text daB_OH2_Create__FP10fopAc_ac_c */
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static int daB_OH2_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, b_oh2_class);
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fopAcM_ct(i_this, b_oh2_class);
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b_oh2_class* _this = static_cast<b_oh2_class*>(i_this);
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int phase = dComIfG_resLoad(&_this->mPhase, "B_oh");
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