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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -345,7 +345,7 @@ void daCoach2D_c::setBrkAnime(bool param_0) {
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/* 8065764C-806576D4 000D6C 0088+00 1/0 0/0 0/0 .text daCoach2D_create__FP11daCoach2D_c
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*/
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static int daCoach2D_create(daCoach2D_c* i_this) {
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fopAcM_SetupActor(i_this, daCoach2D_c);
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fopAcM_ct(i_this, daCoach2D_c);
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return i_this->create();
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}
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