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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -164,7 +164,7 @@ static int daCoachFire_Delete(daCoachFire_c* i_this) {
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/* 806581C0-806582AC 0006C0 00EC+00 1/0 0/0 0/0 .text daCoachFire_Create__FP10fopAc_ac_c
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*/
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static int daCoachFire_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, daCoachFire_c);
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fopAcM_ct(i_this, daCoachFire_c);
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static_cast<daCoachFire_c*>(i_this)->create_init();
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return cPhs_COMPLEATE_e;
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}
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