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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -106,7 +106,7 @@ static void set_disappear(disappear_class* i_this, f32 i_scale) {
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/* 804A9364-804A9458 0004C4 00F4+00 1/0 0/0 0/0 .text daDisappear_Create__FP10fopAc_ac_c
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*/
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static int daDisappear_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, disappear_class);
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fopAcM_ct(i_this, disappear_class);
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disappear_class* this_ = (disappear_class*)i_this;
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this_->field_0x567 = fopAcM_GetParam(this_);
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