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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1362,7 +1362,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 80689C38-8068A07C 004518 0444+00 1/1 0/0 0/0 .text create__8daE_BG_cFv */
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int daE_BG_c::create() {
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fopAcM_SetupActor(this, daE_BG_c);
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fopAcM_ct(this, daE_BG_c);
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field_0x68d = fopAcM_GetParam(this);
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if (field_0x68d == 0xff) {
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