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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -683,7 +683,7 @@ static int daE_DF_Delete(daE_DF_c* i_this) {
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/* 806A9678-806A9930 002078 02B8+00 1/1 0/0 0/0 .text Create__8daE_DF_cFv */
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int daE_DF_c::Create() {
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fopAcM_SetupActor(this, daE_DF_c);
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fopAcM_ct(this, daE_DF_c);
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cPhs__Step rv = (cPhs__Step)dComIfG_resLoad(&mPhaseReq, "E_DF");
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if (rv == cPhs_COMPLEATE_e) {
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