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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -2300,7 +2300,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 806DE69C-806DEA10 0066FC 0374+00 1/0 0/0 0/0 .text daE_GOB_Create__FP10fopAc_ac_c */
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static int daE_GOB_Create(fopAc_ac_c* i_this) {
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e_gob_class* a_this = (e_gob_class*)i_this;
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fopAcM_SetupActor(a_this, e_gob_class);
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fopAcM_ct(a_this, e_gob_class);
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OS_REPORT("E_GOB//////////////E_GOB SET 0 !!\n");
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