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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -2324,7 +2324,7 @@ static int daE_Kr_Create(fopAc_ac_c* i_this) {
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e_kr_class* kr = (e_kr_class*)i_this;
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s32 loadResult = dComIfG_resLoad(&kr->mPhase, "E_kr");
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fopAcM_SetupActor(i_this, e_kr_class);
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fopAcM_ct(i_this, e_kr_class);
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if (loadResult == cPhs_COMPLEATE_e) {
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OS_REPORT("PARAM %x\n", fopAcM_GetParam(i_this));
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