m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+1 -1
View File
@@ -2798,7 +2798,7 @@ static int daE_MK_Create(fopAc_ac_c* i_actor) {
e_mk_class* mk = (e_mk_class*)i_actor;
fopAcM_SetupActor(&mk->enemy, e_mk_class);
fopAcM_ct(&mk->enemy, e_mk_class);
int phase = dComIfG_resLoad(&mk->mPhase, "E_mk");
if (phase == cPhs_COMPLEATE_e) {