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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -2798,7 +2798,7 @@ static int daE_MK_Create(fopAc_ac_c* i_actor) {
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e_mk_class* mk = (e_mk_class*)i_actor;
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fopAcM_SetupActor(&mk->enemy, e_mk_class);
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fopAcM_ct(&mk->enemy, e_mk_class);
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int phase = dComIfG_resLoad(&mk->mPhase, "E_mk");
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if (phase == cPhs_COMPLEATE_e) {
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