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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1407,7 +1407,7 @@ static int daE_YD_Create(fopAc_ac_c* i_this) {
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} // mSphAttr
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};
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fopAcM_SetupActor(i_this, e_yd_class);
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fopAcM_ct(i_this, e_yd_class);
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e_yd_class* a_this = (e_yd_class*)i_this;
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s32 loadRv = dComIfG_resLoad(&a_this->field_0x5ac, "E_yd");
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