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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1474,7 +1474,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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*/
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/* 808071F4-808075CC 002AB4 03D8+00 1/0 0/0 0/0 .text daE_YK_Create__FP10fopAc_ac_c */
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static int daE_YK_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, e_yk_class);
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fopAcM_ct(i_this, e_yk_class);
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e_yk_class* yk = (e_yk_class*)i_this;
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int phase_step = dComIfG_resLoad(&yk->mPhase,"E_YK");
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