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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -72,7 +72,7 @@ static int daEcont_Delete(econt_class* i_this) {
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/* 805196E4-80519774 000244 0090+00 1/0 0/0 0/0 .text daEcont_Create__FP10fopAc_ac_c */
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static int daEcont_Create(fopAc_ac_c* i_this) {
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econt_class* encounter = (econt_class*)i_this;
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fopAcM_SetupActor(i_this, econt_class);
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fopAcM_ct(i_this, econt_class);
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dTimer_createTimer(8,0x989298,2,0,210.0f,410.0f,32.0f,419.0f);
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encounter->field_0x5b8[0] = 0x14;
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return cPhs_COMPLEATE_e;
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