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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -45,7 +45,7 @@ static int daNpcFgd_Create(void* a_this) {
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/* 809BA584-809BA730 000144 01AC+00 1/1 0/0 0/0 .text create__10daNpcFgd_cFv */
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cPhs__Step daNpcFgd_c::create() {
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fopAcM_SetupActor(this, daNpcFgd_c);
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fopAcM_ct(this, daNpcFgd_c);
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mIsDarkWorld = dKy_darkworld_check();
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m_type = getType();
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