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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -384,7 +384,7 @@ daNpcIns_HIOParam const daNpcIns_Param_c::m = {
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/* 80A0E660-80A0EA30 000500 03D0+00 1/1 0/0 0/0 .text Create__10daNpcIns_cFv */
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cPhs__Step daNpcIns_c::Create() {
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fopAcM_SetupActor(this, daNpcIns_c);
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fopAcM_ct(this, daNpcIns_c);
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mType = TYPE_0;
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