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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -279,7 +279,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 80A6A650-80A6A8A4 000BD0 0254+00 1/0 0/0 0/0 .text daNPC_LF_Create__FP10fopAc_ac_c */
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static cPhs__Step daNPC_LF_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, npc_lf_class);
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fopAcM_ct(i_this, npc_lf_class);
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npc_lf_class* a_this = static_cast<npc_lf_class*>(i_this);
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cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&a_this->mPhase, "NPC_LF");
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