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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -301,7 +301,7 @@ daNpcMoiR_c::~daNpcMoiR_c() {
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/* 80A7C580-80A7C978 000500 03F8+00 1/1 0/0 0/0 .text Create__11daNpcMoiR_cFv */
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cPhs__Step daNpcMoiR_c::Create() {
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fopAcM_SetupActor(this, daNpcMoiR_c);
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fopAcM_ct(this, daNpcMoiR_c);
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if (strcmp(dComIfGp_getStartStageName(), "R_SP116") == 0 && dComIfG_play_c::getLayerNo(0) == 4) {
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if (daNpcF_chkEvtBit(0x169) /* dSv_event_flag_c::F_0361 - Arbiter's Grounds - Spun the spinning pillars */
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