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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -3160,7 +3160,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 80A91B88-80A92118 008FA8 0590+00 1/0 0/0 0/0 .text daNpc_Ne_Create__FP10fopAc_ac_c */
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static cPhs__Step daNpc_Ne_Create(fopAc_ac_c* i_this) {
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npc_ne_class* _this = static_cast<npc_ne_class*>(i_this);
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fopAcM_SetupActor(i_this, npc_ne_class);
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fopAcM_ct(i_this, npc_ne_class);
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if (dKy_darkworld_check()) {
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_this->mResName = "Npc_net";
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