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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -60,7 +60,7 @@ daObj_BouMato_c::~daObj_BouMato_c() {
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/* 80BBB230-80BBB558 000330 0328+00 1/1 0/0 0/0 .text create__15daObj_BouMato_cFv */
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int daObj_BouMato_c::create() {
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fopAcM_SetupActor(this, daObj_BouMato_c);
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fopAcM_ct(this, daObj_BouMato_c);
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field_0xa32 = getType();
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int rv = dComIfG_resLoad(&mPhase, getResName());
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if (rv == cPhs_COMPLEATE_e) {
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