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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -204,7 +204,7 @@ int daObj_Brakeeff_Create(fopAc_ac_c* i_this) {
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obj_brakeeff_class* a_this = static_cast<obj_brakeeff_class*>(i_this);
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fopAcM_SetupActor(a_this, obj_brakeeff_class);
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fopAcM_ct(a_this, obj_brakeeff_class);
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int res_load_result = dComIfG_resLoad(&a_this->mRequestOfPhase, "Obj_Bef");
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