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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1660,7 +1660,7 @@ static int daObj_Brg_Create(fopAc_ac_c* i_this) {
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br_s* part;
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int loop, sp60, brno, iter;
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int fop_id = fopAcM_GetID(i_this);
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fopAcM_SetupActor(i_this, obj_brg_class);
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fopAcM_ct(i_this, obj_brg_class);
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phase_state = dComIfG_resLoad(&a_this->mPhase, "Obj_brg");
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if (phase_state == cPhs_COMPLEATE_e) {
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