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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -946,7 +946,7 @@ void daObjCarry_c::setBaseMtx() {
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/* 8046FACC-8046FB78 000B4C 00AC+00 1/1 0/0 0/0 .text preInit__12daObjCarry_cFv */
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int daObjCarry_c::preInit() {
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fopAcM_SetupActor(this, daObjCarry_c);
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fopAcM_ct(this, daObjCarry_c);
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if (!mInitParams) {
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mItemNo = home.angle.x;
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