m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+2 -2
View File
@@ -44,7 +44,7 @@ int daObjChandelier_c::CreateHeap() {
/* 80BC8078-80BC8160 0001B8 00E8+00 1/0 0/0 0/0 .text create1st__17daObjChandelier_cFv */
cPhs__Step daObjChandelier_c::create1st() {
fopAcM_SetupActor(this, daObjChandelier_c);
fopAcM_ct(this, daObjChandelier_c);
cPhs__Step step = (cPhs__Step)dComIfG_resLoad(this, l_arcName);
if (step == cPhs_COMPLEATE_e) {
step = (cPhs__Step)MoveBGCreate(l_arcName, 7, dBgS_MoveBGProc_TypicalRotY, 0x4500, &mMtx);
@@ -257,7 +257,7 @@ void daObjChandelier_c::hookSwingInitParm() {
/* 80BC8B7C-80BC8BDC 000CBC 0060+00 1/0 0/0 0/0 .text
* daObjChandelier_create1st__FP17daObjChandelier_c */
static cPhs__Step daObjChandelier_create1st(daObjChandelier_c* i_this) {
fopAcM_SetupActor(i_this, daObjChandelier_c);
fopAcM_ct(i_this, daObjChandelier_c);
return i_this->create1st();
}