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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -44,7 +44,7 @@ int daObjChandelier_c::CreateHeap() {
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/* 80BC8078-80BC8160 0001B8 00E8+00 1/0 0/0 0/0 .text create1st__17daObjChandelier_cFv */
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cPhs__Step daObjChandelier_c::create1st() {
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fopAcM_SetupActor(this, daObjChandelier_c);
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fopAcM_ct(this, daObjChandelier_c);
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(this, l_arcName);
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if (step == cPhs_COMPLEATE_e) {
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step = (cPhs__Step)MoveBGCreate(l_arcName, 7, dBgS_MoveBGProc_TypicalRotY, 0x4500, &mMtx);
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@@ -257,7 +257,7 @@ void daObjChandelier_c::hookSwingInitParm() {
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/* 80BC8B7C-80BC8BDC 000CBC 0060+00 1/0 0/0 0/0 .text
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* daObjChandelier_create1st__FP17daObjChandelier_c */
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static cPhs__Step daObjChandelier_create1st(daObjChandelier_c* i_this) {
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fopAcM_SetupActor(i_this, daObjChandelier_c);
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fopAcM_ct(i_this, daObjChandelier_c);
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return i_this->create1st();
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}
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