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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -338,7 +338,7 @@ int daObjFan_c::Delete() {
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/* 80BE5A78-80BE5B2C 000EB8 00B4+00 1/0 0/0 0/0 .text daObjFan_create1st__FP10daObjFan_c
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*/
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static void daObjFan_create1st(daObjFan_c* param_0) {
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fopAcM_SetupActor(param_0, daObjFan_c);
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fopAcM_ct(param_0, daObjFan_c);
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param_0->create1st();
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}
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