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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -50,7 +50,7 @@ static cull_box l_cull_box = {
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/* 80BE8328-80BE85B0 0001C8 0288+00 1/1 0/0 0/0 .text create__13daFireWood2_cFv */
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int daFireWood2_c::create() {
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fopAcM_SetupActor(this, daFireWood2_c);
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fopAcM_ct(this, daFireWood2_c);
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setBaseMtx();
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mCcStts.Init(0xFF, 0xFF, this);
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