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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -139,7 +139,7 @@ int daObjFPillar2_c::CreateHeap() {
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/* 80BEA228-80BEA400 0005E8 01D8+00 1/1 0/0 0/0 .text create__15daObjFPillar2_cFv */
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int daObjFPillar2_c::create() {
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fopAcM_SetupActor(this, daObjFPillar2_c);
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fopAcM_ct(this, daObjFPillar2_c);
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if (mInitAngles == 0) {
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field_0x97a = home.angle.x;
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field_0x97c = home.angle.z;
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