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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -292,7 +292,7 @@ static int daObjFlag_Delete(daObjFlag_c* param_0) {
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FlagJoint_c::~FlagJoint_c() {}
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inline int daObjFlag_c::create() {
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fopAcM_SetupActor(this, daObjFlag_c);
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fopAcM_ct(this, daObjFlag_c);
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int phase_state = dComIfG_resLoad(&mPhase, "FlagObj");
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if (phase_state != cPhs_COMPLEATE_e) {
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