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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -99,7 +99,7 @@ int daGrdWater_c::CreateHeap() {
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/* 80C139E4-80C13DB0 000624 03CC+00 1/1 0/0 0/0 .text create__12daGrdWater_cFv */
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int daGrdWater_c::create() {
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fopAcM_SetupActor(this, daGrdWater_c);
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fopAcM_ct(this, daGrdWater_c);
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int rv = dComIfG_resLoad(&mPhase, "Water");
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if (rv == cPhs_COMPLEATE_e) {
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if (MoveBGCreate("Water", 29, dBgS_MoveBGProc_Typical, 0x4030, NULL) == cPhs_ERROR_e) {
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