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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -187,7 +187,7 @@ void nObjMHasu::daObjMHasu_c::setHasuCount(f32 i_count) {
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/* 80C18920-80C18974 000700 0054+00 1/0 0/0 0/0 .text
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* daObjMHasu_create1st__FPQ29nObjMHasu12daObjMHasu_c */
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static int daObjMHasu_create1st(nObjMHasu::daObjMHasu_c* i_this) {
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fopAcM_SetupActor(i_this, nObjMHasu::daObjMHasu_c);
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fopAcM_ct(i_this, nObjMHasu::daObjMHasu_c);
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return i_this->create1st();
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}
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