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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -146,7 +146,7 @@ static int useHeapInit(fopAc_ac_c* i_actor) {
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/* 80C26540-80C26880 0005A0 0340+00 1/0 0/0 0/0 .text daObj_Ihasi_Create__FP10fopAc_ac_c
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*/
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static int daObj_Ihasi_Create(fopAc_ac_c* i_actor) {
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fopAcM_SetupActor(i_actor, obj_ihasi_class);
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fopAcM_ct(i_actor, obj_ihasi_class);
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obj_ihasi_class* i_this = static_cast<obj_ihasi_class*>(i_actor);
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&i_this->mPhaseReq, "Obj_ihasi");
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