m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+1 -1
View File
@@ -100,7 +100,7 @@ static int useHeapInit(fopAc_ac_c* actor) {
/* 80C31808-80C31954 0003A8 014C+00 1/0 0/0 0/0 .text daObj_Kage_Create__FP10fopAc_ac_c
*/
static int daObj_Kage_Create(fopAc_ac_c* actor) {
fopAcM_SetupActor(actor, obj_kage_class);
fopAcM_ct(actor, obj_kage_class);
obj_kage_class* i_this = (obj_kage_class*)actor;
int phase_state = dComIfG_resLoad(&i_this->phase, "Obj_kage");