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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -794,7 +794,7 @@ u8 daObjKAM_c::CreateChk() {
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/* 80C37AA0-80C38258 002A00 07B8+00 1/1 0/0 0/0 .text create__10daObjKAM_cFv */
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int daObjKAM_c::create() {
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fopAcM_SetupActor(this, daObjKAM_c);
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fopAcM_ct(this, daObjKAM_c);
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s32 loadResult = dComIfG_resLoad(&mPhase, "I_Kam");
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if (loadResult == cPhs_COMPLEATE_e) {
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