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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -453,7 +453,7 @@ static int daObjKznkarm_Delete(daObjKznkarm_c* i_this) {
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}
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inline int daObjKznkarm_c::create() {
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fopAcM_SetupActor(this, daObjKznkarm_c);
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fopAcM_ct(this, daObjKznkarm_c);
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int rv = dComIfG_resLoad(&mPhase, l_arcName);
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if (rv == cPhs_COMPLEATE_e) {
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if (!fopAcM_entrySolidHeap(this, createSolidHeap, 0x4000)) {
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