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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -170,7 +170,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 80C5BBD4-80C5BD48 0006D4 0174+00 1/0 0/0 0/0 .text daObj_Lv3waterB_Create__FP10fopAc_ac_c */
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static int daObj_Lv3waterB_Create(fopAc_ac_c* i_this) {
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obj_lv3WaterB_class* a_this = static_cast<obj_lv3WaterB_class*>(i_this);
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fopAcM_SetupActor(a_this, obj_lv3WaterB_class);
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fopAcM_ct(a_this, obj_lv3WaterB_class);
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int phase_state = dComIfG_resLoad(&a_this->mBWaterPhase, "L3_bwater");
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int octhibi_phase_state = dComIfG_resLoad(&a_this->mOcthibiPhase, "S_octhibi");
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