m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+1 -1
View File
@@ -170,7 +170,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
/* 80C5BBD4-80C5BD48 0006D4 0174+00 1/0 0/0 0/0 .text daObj_Lv3waterB_Create__FP10fopAc_ac_c */
static int daObj_Lv3waterB_Create(fopAc_ac_c* i_this) {
obj_lv3WaterB_class* a_this = static_cast<obj_lv3WaterB_class*>(i_this);
fopAcM_SetupActor(a_this, obj_lv3WaterB_class);
fopAcM_ct(a_this, obj_lv3WaterB_class);
int phase_state = dComIfG_resLoad(&a_this->mBWaterPhase, "L3_bwater");
int octhibi_phase_state = dComIfG_resLoad(&a_this->mOcthibiPhase, "S_octhibi");