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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -38,7 +38,7 @@ int daLv5SwIce_c::CreateHeap() {
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/* 80C6CB14-80C6CCE4 0002B4 01D0+00 1/1 0/0 0/0 .text create__12daLv5SwIce_cFv */
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int daLv5SwIce_c::create() {
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fopAcM_SetupActor(this, daLv5SwIce_c);
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fopAcM_ct(this, daLv5SwIce_c);
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mSwBit1 = getSwBit1();
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if (mSwBit1 != 0xFF && fopAcM_isSwitch(this, mSwBit1)) {
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