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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -81,7 +81,7 @@ f32 const daTogeRoll_c::mSpeed[] = {
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/* 80C77DBC-80C78058 00027C 029C+00 1/1 0/0 0/0 .text create__12daTogeRoll_cFv */
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int daTogeRoll_c::create() {
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fopAcM_SetupActor(this, daTogeRoll_c);
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fopAcM_ct(this, daTogeRoll_c);
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int phase = dComIfG_resLoad(&mPhase, "togeRol");
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