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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -95,7 +95,7 @@ int daMagLiftRot_c::CreateHeap() {
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/* 80C8EC64-80C8EF4C 000404 02E8+00 1/1 0/0 0/0 .text create__14daMagLiftRot_cFv */
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int daMagLiftRot_c::create() {
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fopAcM_SetupActor(this, daMagLiftRot_c);
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fopAcM_ct(this, daMagLiftRot_c);
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mType = 0;
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