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https://github.com/TwilitRealm/dusklight
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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -73,7 +73,7 @@ const dCcD_SrcCyl daObjIsuChild_c::s_CcDCyl = {
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/* 80C9F668-80C9F7A8 000328 0140+00 1/1 0/0 0/0 .text create__14daObjNagaisu_cFv */
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int daObjNagaisu_c::create() {
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fopAcM_SetupActor(this, daObjNagaisu_c);
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fopAcM_ct(this, daObjNagaisu_c);
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int phase_state = dComIfG_resLoad(this, l_arcName);
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if (phase_state == cPhs_COMPLEATE_e) {
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@@ -318,7 +318,7 @@ void daObjIsuChild_c::callEmt() {
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/* 80CA0258-80CA02AC 000F18 0054+00 1/0 0/0 0/0 .text daObjNagaisu_create__FP14daObjNagaisu_c */
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static int daObjNagaisu_create(daObjNagaisu_c* i_this) {
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fopAcM_SetupActor(i_this, daObjNagaisu_c);
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fopAcM_ct(i_this, daObjNagaisu_c);
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return i_this->create();
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}
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