m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+2 -2
View File
@@ -73,7 +73,7 @@ const dCcD_SrcCyl daObjIsuChild_c::s_CcDCyl = {
/* 80C9F668-80C9F7A8 000328 0140+00 1/1 0/0 0/0 .text create__14daObjNagaisu_cFv */
int daObjNagaisu_c::create() {
fopAcM_SetupActor(this, daObjNagaisu_c);
fopAcM_ct(this, daObjNagaisu_c);
int phase_state = dComIfG_resLoad(this, l_arcName);
if (phase_state == cPhs_COMPLEATE_e) {
@@ -318,7 +318,7 @@ void daObjIsuChild_c::callEmt() {
/* 80CA0258-80CA02AC 000F18 0054+00 1/0 0/0 0/0 .text daObjNagaisu_create__FP14daObjNagaisu_c */
static int daObjNagaisu_create(daObjNagaisu_c* i_this) {
fopAcM_SetupActor(i_this, daObjNagaisu_c);
fopAcM_ct(i_this, daObjNagaisu_c);
return i_this->create();
}