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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -86,7 +86,7 @@ static u8 const itemNo[4] = {fpcNm_ITEM_POU_FIRE1, fpcNm_ITEM_POU_FIRE2, fpcNm_I
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/* 80CB2A74-80CB2BB8 000214 0144+00 1/1 0/0 0/0 .text create__10daPoFire_cFv */
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int daPoFire_c::create() {
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fopAcM_SetupActor(this, daPoFire_c);
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fopAcM_ct(this, daPoFire_c);
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int phase = dComIfG_resLoad(&mPhase, "poFire");
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if (phase != cPhs_COMPLEATE_e) {
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