m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+2 -2
View File
@@ -97,7 +97,7 @@ static const u16 APP_PARTICLE_NAME[] = {
/* 80CC6D10-80CC7124 0002F0 0414+00 1/1 0/0 0/0 .text create__11daSCannon_cFv */
int daSCannon_c::create() {
fopAcM_SetupActor(this, daSCannon_c);
fopAcM_ct(this, daSCannon_c);
int layerNo = dComIfG_play_c::getLayerNo(0);
if (layerNo != 1 && layerNo != 3 && layerNo != 10) {
@@ -882,7 +882,7 @@ void daSCannon_c::setCannonRepair() {
/* 80CC8E60-80CC8EB4 002440 0054+00 1/0 0/0 0/0 .text daSCannon_create__FP11daSCannon_c
*/
static int daSCannon_create(daSCannon_c* i_this) {
fopAcM_SetupActor(i_this, daSCannon_c);
fopAcM_ct(i_this, daSCannon_c);
return i_this->create();
}