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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -35,7 +35,7 @@ daObj_Stick_c::~daObj_Stick_c() {
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/* 805993E8-805996BC 0002A8 02D4+00 1/1 0/0 0/0 .text create__13daObj_Stick_cFv */
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int daObj_Stick_c::create() {
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fopAcM_SetupActor(this, daObj_Stick_c);
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fopAcM_ct(this, daObj_Stick_c);
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mType = getType();
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