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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -261,7 +261,7 @@ bool daObjStone_c::CreateHeap() {
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/* 80CE9840-80CE99D4 000840 0194+00 1/1 0/0 0/0 .text create__12daObjStone_cFv */
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int daObjStone_c::create() {
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fopAcM_SetupActor(this, daObjStone_c);
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fopAcM_ct(this, daObjStone_c);
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mStoneType = getType();
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