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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -43,7 +43,7 @@ int daObjSMark_c::Create() {
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/* 8059A168-8059A25C 0001C8 00F4+00 1/1 0/0 0/0 .text create__12daObjSMark_cFv */
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int daObjSMark_c::create() {
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fopAcM_SetupActor(this, daObjSMark_c);
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fopAcM_ct(this, daObjSMark_c);
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int phase = dComIfG_resLoad(&mpPhase, l_arcName);
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if (phase == cPhs_COMPLEATE_e) {
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