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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -726,7 +726,7 @@ static int daObj_Sw_Create(fopAc_ac_c* a_this) {
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obj_sw_class* i_this = (obj_sw_class*)a_this;
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int phase;
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u32 i_size;
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fopAcM_SetupActor(a_this, obj_sw_class);
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fopAcM_ct(a_this, obj_sw_class);
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i_this->field_0x570 = fopAcM_GetParam(a_this);
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if (i_this->field_0x570 == 0xFF) {
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