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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -194,7 +194,7 @@ int daObjSwBallB_c::CreateHeap() {
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/* 80CF4CE8-80CF4E08 0007A8 0120+00 1/1 0/0 0/0 .text create__14daObjSwBallB_cFv */
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int daObjSwBallB_c::create() {
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fopAcM_SetupActor(this, daObjSwBallB_c);
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fopAcM_ct(this, daObjSwBallB_c);
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if (field_0x5a0 == 0) {
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field_0x5a0 = 1;
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field_0x5a2 = home.angle.x;
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