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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -127,7 +127,7 @@ int daObjSwBallC_c::CreateHeap() {
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/* 80CF606C-80CF6120 00054C 00B4+00 1/1 0/0 0/0 .text create__14daObjSwBallC_cFv */
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int daObjSwBallC_c::create() {
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fopAcM_SetupActor(this, daObjSwBallC_c);
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fopAcM_ct(this, daObjSwBallC_c);
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int res = dComIfG_resLoad(&field_0x568, l_arcName);
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if (res == cPhs_COMPLEATE_e) {
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if (fopAcM_entrySolidHeap(this, CheckCreateHeap, 0x960) == 0) {
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